"Weapon_DEagle.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.6"
	"pitch"		"PITCH_NORM"

	"wave"			")weapons/mw3_xplor3r\Desert Eagle/fire.wav"
	
}
"Weapon_deagle.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\mw3_xplor3r\Desert Eagle\out.wav" 
}
"Weapon_deagle.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\mw3_xplor3r\Desert Eagle\in.wav" 
}
"Weapon_Deagle.deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\mw3_xplor3r\Desert Eagle\deploy.wav" 
}
"Weapon_deagle.slideforward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\mw3_xplor3r\Desert Eagle\slide.wav" 
}